Or building a modern Atlantis for vacation: So true and the possibilities are endless:Ī complete worldmap as Vacation Map Dubai style (could choose for PalmIsland as wel perfect flatcolor logo images from their own promotion This is just to save you having to come up with a design. I suspect it had something to do with cmyk as opposed to rbg colors. He used 4 x 30 minutes on the subject, but I forgive him because the time was used on the things that matter. The guy in the tutorial also said something about colors on a grayscale. I saw a tutorial yesterday about how to make a grayscale map from scratch. I know it looks horrific, it's the same in cities skylines. Photoshop asks me if I like to keep the original docs settings. Did you start with an EA height map to which you imported your map?Īlso, RL maps often are way too detailed for CAW, they look more like a seismograph's output during an earthquake if you import them into caw. EA heightmaps don't use the Adobe colour scheme (at least that's what Photoshop tells me if I open an EA height map there). It also needs to be compressed to full (background) layer, not just "a" layer in photoshop. It needs to be a specific bit-depth (16-bit greyscale). I would think that the settings for the png are not correct.
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